Some kind of difficulty rating system may have rectified this, but alas it seems that such a foresight was not used. As it is, the difficulty curve of We Dance is bizarre, with some songs being near impossible in comparison to others. I was impressed by the attempt to vary the dancing methods available, but each three modes should have had their own sub-difficulty levels to build players up more gently. It is near impossible to get your head round it, and the game’s lack of immediate feedback on your relative success or failure leads to a hollow experience all around. The hard mode is up next, cruelly throwing the two modes of dancing together. The dance mat peripheral is pretty decent at least Maybe I’ll enjoy this element of We Dance when Darwinian evolution kicks in and I sprout a third leg out of necessity (no penis jokes please) but, until that day, it just baffles and astonishes. Back beats are thrown in just to confuse you, steps don’t often make sense and occasional slips of three footed dance moves completely defy human biology. The way the symbols approach the grid leaves the timing with a feeling of ambiguity, and the way steps are charted often defies logic. Whilst it sounds good on paper, it isn’t quite so in practice. Each position on the grid corresponds to a certain direction on the mat, and the symbols are helpfully coloured to show which foot you should use. Rather than the descending symbols used in other games in the genre, We Dance shows a grid in the bottom left of the screen with symbols growing in size until they overlap their respective portion of the grid. The actual dancing mechanics lack any real clout however. It plugs easily into one of the Wii’s Gamecube controller ports, meaning the usual issues of syncing up wireless equipment are thankfully absent. The mat peripheral provided feels a bit flaky at times, but is of a solid enough and responsive construction. Bravely opting up to the medium difficulty, players can drop their controller in favour of some floor space. This is where the dance mat comes in, although it doesn’t save the game in the way you’d hope. It wound up doing more harm than good to an already failing attempt at a dancing game You can always go to the Dance School mode and learn the routines but, not only does this seem to go against every convention laid out by the rhythm action genre since its inception, I found the way you learn moves to be very confusing.
#INTEC WIRELESS WII DANCE MAT SERIES#
Other titles like Dance Dance Revolution use a descending series of symbols that allow you to anticipate what moves you need to perform next, and We Dance’s lack of such an advanced warning means you always feel like you’re one step behind. These sorts of gesture based control schemes also go against the rhythm party game’s core ideal of being able to jump straight into the game. Hell, that actually nailed me more points than playing the game properly when I was on the easy mode, demonstrating just how poor the game’s motion detection is. We Dance is a particularly bad example, to the point where I was able to rack up far too many points by flailing my arm around at random. Some Wii dance games can get away with it but, generally, the Wii remote is a tool that just isn’t accurate enough to represent complicated and intricate dance choreography. Does not support Wii titles or accessories that require the use of the Nintendo GameCube controller ports (see list of titles above for support limitations).Trying to follow the game’s dance choreography is often a tedious and unsatisfying affair.Is not compatible with Nintendo GameCube game discs or accessories.Does not include Nintendo GameCube controller sockets and memory card slots.Does not support the use of an SD Card.The following titles will have limited functionality when used with model RVL-101: Because they require Nintendo GameCube controller ports to work, the following Wii titles are not compatible with model RVL-101: The system does not support Wii titles or accessories that require the use of the Nintendo GameCube controller ports.The system is not compatible with Nintendo GameCube game discs or accessories.The Nintendo GameCube controller sockets and memory card slots have been removed.Designed to sit horizontally rather than vertically.Has the same look, feel and function as model RVL-001, with the following exceptions:.Three models of the Wii console have been released: Model Number RVL-001